Overall, Predecessor garners positive feedback for reviving and building on the Paragon legacy with engaging gameplay, good graphics, and responsive developers. However, it faces significant challenges with matchmaking, game balance, and technical issues. The community's reaction is mixed, with some lauding the strategic depth and others frustrated by a perceived toxic environment and poor communication tools. While it has great potential, the need for further development and community management is evident.
Positive Points
Revives and improves on the Paragon experienceFrequent character additions keep gameplay freshGraphics and visual style are praisedCross-platform play increases player baseDevelopers are active and responsive to community feedbackIncorporates verticality and third-person perspective effectively, adding a unique dimension to MOBA gameplayBalanced heroes and item system with room for strategic playNegative Points
Matchmaking and balance issues cited by several playersReported technical problems like crashes and freezesSome characters are considered overpowered or poorly designedLack of communication tools within the game leads to challenges in team coordinationToxicity in the community negatively impacts player experienceSome items and mechanics lack clear explanations, steepening the learning curve for new playersMicrotransactions and pricing for skins and other content are controversialMixed Points
Comparison to Paragon brings both nostalgia and criticisms regarding changesPlayer experiences vary with some praising the strategy and others frustrated by gameplay or communityThe game's development pace and the handling of early access expectations create mixed reactionsCommon Themes
Nostalgia for Paragon and appreciation for its revivalFrustration over matchmaking and game balanceTechnical issues impacting gameplayA desire for more robust communication and reporting systems within the gameConcerns over the game's monetization strategyCalls for further polish and development of game mechanics and UX/UI designUpdated 10/1/2024, 5:55:13 PM UTC